![]() ![]() The last gradient definition will be in the back, the first at the front. Keep in mind that multiple background-images are stacked on top of each other here, so the order is important. If we just define one color stop and leave the rest transparent, we can draw shapes. By default, linear gradients run from top to bottom, with different color stop transitions. There are three types of gradients: Linear Gradients Radial Gradients Conic Gradients Linear Gradients. We can do this by adding different gradients to the background-image property. CSS gradients display progressive transitions between two or more specified colors. Drawing Skeletons in CSSįirst, we need to draw the basic shapes that will make up the card skeleton. And we can build it in a way that makes changing the design later much easier. No extra requests, minimal overhead, not even any additional markup. □ Meh.Ī better solution is to create the whole thing with just CSS. Plus it’s not responsive, and if we ever decided to adjust some of the content card’s styling, we would have to duplicate the changes to the skeleton image so they’d match again. We’re already loading stuff here, so it’s not a great idea to wait for another image to load first. Now you could use an image to display the skeleton, but that would introduce an additional request and data overhead. This can be done with plain vanilla JavaScript or using a library like React. Once the content is ready, simply swap the skeleton for the actual card. Whenever someone requests new content from the server, you can immediately start showing the skeleton, while data is being loaded in the background. You can take that card and reduce it down to its basic visual shapes, the skeleton of the UI component. It’s a travel-advice kind of thing where people can share their trips and recommend places, so your main piece of content might look something like this: You can find these in the wild, used by companies like Facebook, Google, Slack and others: Holy moly to you too, Slack. It’s a lot about managing expectations and keeping the user informed.įor a web app, this concept might include displaying “mockups” of text, images or other content elements – called skeleton screens □. The idea is that users are more patient and will think of a system as faster if they know what’s going on and can anticipate content before it’s actually there. ![]() Perceived performance is a measure of how fast something feels to the user. People expect web apps to feel just as snappy and responsive as native apps, regardless of their current network coverage. While developers need to pay attention to things like minification and caching, designers have to think about how the UI will look and behave while it is in a “loading” or “offline” state.Īs our expectations for mobile experiences change, so does our understanding of performance. Performance is not only a developer’s responsibility, building an experience that works with slow connections can be a design challenge as well. Designing loading states on the web is often overlooked or dismissed as an afterthought. ![]()
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